top of page
ef240f84858915.5d6a0ad8e08a7.jpg

Stadium

Experience

Design

Classroom Project : Semester 8

In India, cricket is not just a sport, but a religion for many.

A religion with it's many rituals, followers and Gods.

 

Even so, with the advancements in technology and home viewing systems, and the added comfort of watching matches on your lazy boy recliner, fewer people prefer going to the stadium and watching the match as it unfolds.

We aimed at bridging the gap between the stadium and home viewing, by creating innovative strategies to lure more footfall at the stadium and hence, uplift the essence of the game both for the players and the fans.

   PHASE I   

Ethnographic

Research

To understand this situation more deeply, we carried out a 5 week long intensive research involving micro and macro brainstorming, field research, all stakeholder timelines, and quantitative case studies. 

For reference, we decided to work on the MCA stadium, Pune for our research and creative interventions.

1d2b8384858915.5d6a2703ec080.jpg
d188da84858915.5d6a2817915f8.jpg
7e329b84858915.5d6a281791c96.jpg
d34ecd84858915.5d6a2817921fb.jpg

Insights &

Design Directions

Cancellation

Visual Hierarchy

Wayfinding

Security

Check

Ticket as

Souvenir

Post match

Relevance

Black Market

Ticketing

System

Emotional

Interaction

Spectator

Comfort

Food

Vendors

Player

Interviews

Home team

Away team

Fan & Fan

Interaction

Merchandise

Unity in

Diversity

Player & Fan

Interaction

Rivalry

Post match

Vandalism

Match

Highlights

Internet

Bag Drop

Game

Analysis

Exchanging

Change

DSR Review

Method

Power Banks

   PHASE II   

UX

Interventions

After narrowing down from our research, we decided on 3 potential directions for our design interventions.

  1. Ticketing System

  2. Spectator Comfort

  3. Emotional Interaction

1. Ticketing System

da76c784858915.5d6cd476cfb11.jpg

The new ticketing system has been designed to provide spectators with a personalized ticket buying experience while also using the ticket to interact with the players.

 

While booking the tickets, one can also select any of the merchandise offered on the platform, and collect them on the day of the match from the stadium itself (Explained under 'Emotional Interaction' section)

8d6d6784858915.5d6e464226fde.jpg

Dedicating a certain section of seats for NGOs and other community organizations, as a token of appreciation for their efforts, goes a long way in building healthy relationships and creating goodwill.

 

This gesture also showcases a positive attitude towards the fans, which directly converts into more viewership and appreciation towards the sport.

4193be84858ca915.5d6e5bd9d3c2d.jpg
a29b7984858915.5d6f73c3bcc2e.jpg

2. Spectator Comfort

To bridge the gap between a stadium experience and home viewing experience, many potential areas of intervention were studied, and models were made.

 

A sport like cricket that enjoys huge viewership, is of great interest to sponsors. The stadium experience can be further enhanced by placing these brands in the right context.

2.1

Proposed Sponsor - Godrej

Locker System

From our user research, we learned that spectators sometimes needs to carry certain items to the stadium, and have no place to keep them. These items generally include power banks, laptops, purses, suitcases, cigarettes, helmets etc..

94187884858915.5d6e535f182b1.jpg

By providing a locker facility, in partnership with Godrej, the spectators get more freedom to carry their personal items without many restrictions. This increases the accessibility to the stadium.

 

While dropping their belongings at a specific gate, a sticker (as a token) would be added to the ticket band. This way the token would remain safe.​​​​​ The seat number acts as the token number.

dc431a84858915.5d70cc8f98d59 copy.jpg

2.2

Proposed Sponsor - PayTM

F&B System

d9a72484858915.5d6f6dbbec20a.jpg

Primary issues in the F&B system at the stadium include vendors entering seat lanes which disturbs the view for the spectators. Another issue is the chaotic interaction with the vendor, regarding menu and cash transactions.

 

This can be avoided by partnering with Paytm and having food stalls away from the seats.

 

  1.  Food ordered using Paytm app or the screen on the premium seats, can directly get delivered to the seat.

  2.  For cash transactions, spectators can go to the stall without disturbing anyone's view of the match.

e239e584858915.5d6e5bd9d42a5 copy.jpg

2.3

Proposed Premium seats and services

F&B System

With the advancements in technology, the match viewing experience on TV offers a lot. From HD broadcasting to match statistics and analysis, one can get a much deeper understanding of the match while sitting at home.

 

Booking the premium seats at the stadium at an extra cost, spectators will have access to all the highlights, player reports, inning comparison graphs, DRS review system and much more at their fingertips, including their munchies. 

 

A screen would be installed at the back of each seat, connected exclusively to the application providing match highlights, analysis, and food options. A basic UI model follows, showing the work-flow of the proposed application.

3. Emotional Interaction

Like any other sport, in cricket too there are victories and losses. Some spectators leave the stadium feeling delighted whereas others, heartbroken. People connect with not just the sport, but with the players and their personalities as well. This, we thought is a good area for us to intervene and build a more intimate relationship between the players and the fans.

 

Numerous strategies were hypothesized that extended to pre and post match; this ensured a holistic interactive experience for both the fans and the players.

  1.  12th Man Campaign

  2.  360° Panorama Picture

  3.  Decible Level

  4.  Message Box

3.1

12th Man Campaign

Indian cricket fans leave no stone unturned when they're supporting their team. In the stadium, the spectators are often regarded as the '12th man' in addition to the 11 on-field players. They play a major role in the game by boosting the confidence of their team.

f76c0384858915.5d6f6524d42c8.jpg

The new campaign 'We the 12th' is aimed at bringing together all the lovers of the game by building a fan army. This unites the much diverse crowd and opens dialogue between spectators.

 

To make this campaign interactive and accessible to all, a wide range of merchandise was developed at the reasonable prices for the spectators. The merchandise was made taking the base color as navy blue (color of the Indian Team), and the number 12 on every product.

Buying and printing the products in bulk would make the merchandise affordable and accessible to all. 

2e9d2384858915.5d6f6ca498663 (1).jpg
cab3af84858915.5d6f6ca497f91 (1).jpg
1b95c284858915.5d6f6a37a3ce8 (1).jpg
b8634284858915.5d6f6a37a42c1 (1).jpg

Jersey

₹ 200

Sunglasses

₹ 120

Cap

₹ 130

Bag

₹ 150

4609d284858915.5d6f66b7d185a.jpg

3.2

360° Panorama Picture

One of the strategies was to click a full panorama picture. This would be done while the national anthem is playing as it would avoid any glitch in the photo since everyone would be standing still.

 

The photo will be taken from the centre of the stadium (as shown below). It would evenly capture the 22 players and all the fans involved in the match.

a654f584858915.5d6f80ec9fb08.jpg
gae.jpg

These pictures can be printed and put up on the '12th army wall' showcasing the army for each and every match played at a particular venue. They can also be emailed, or printed and framed by the end of the match for the spectators to buy.

 

The intention was to create a tangible deliverable that the fans can take with them as a souvenir.

3.3

Decibel Level

This one is to appreciate the fans.

 

Suppose your team is down, and the chances of winning are slim. That's when the 12th man comes in. Making the players aware that the fan army have their back, can spark something extraordinary and turn the match around.

 

Sound detectors would be used to capture and display the decibel level of the stadium, i.e. the amplitude at which the fans are cheering for their team. The average noise made by fans in professional matches is around 80 - 90 db, but can go as high as 150 and beyond if you're in the right spirit.

 

This visual representation of the decibel level would serve as a cue to initiate a Mexican wave throughout the stadium. As and when the amplitude crosses a threshold mark, LEDs start lighting up to indicate which stand starts the Mexican wave, and goes around (as follows).

d83d9984858915.5d70c6905a9ec (1).jpg
407ea984858915.5d70c6905b423 (1).jpg
e835dc84858915.5d70c6905aef2 (1).jpg

Whether your team is winning or losing, all lovers of the sport present in the stadium unite to carry out this phenomena. This gives the stadium and the players a boost of energy, and at the end, a wholesome experience.

VIDEO /

3.4

Message Box

483053d84858915.5d70eea9b859b.jpg

Real fans support their team in both victory and defeat; they only need a medium to express their emotions. While portals like Twitter and Instagram are common for celebrities and their fans to exchange words and thoughts, handwritten messages have a much deeper impact.

 

The blank side of the ticket can be used for this purpose. The fans can write their message to their favourite players and slip it into the message box installed at the exit gate.

This would directly open a dialogue between the fans and the players which holds a lot of emotional value to both the parties involved.

   PHASE III   

Scaled

Model

Strategizing various interventions is not enough for one to come to a calculated conclusion. Hence, we made a scaled model of the MCA stadium in order to understand the body flow, and to visualise our intervention's potential.

281e6684858915.5d70f38f0f9d9.jpg
9fac4684858915.5d70f38f0f4bc.jpg

   Thank you !   

*This model is not in association with, and does not endorse products by Nike, Vivo, Godrej or Paytm.

*This project was solely carried out for the learning process.

bottom of page